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Skills

  • Problem resolution
  • Storytelling
  • Hand drawing
  • Quality assurance
  • Relationship development
  • Customer service
  • Experienced in Miscellaneous
  • Lighting and shading knowledge
  • Adherence to deadlines
  • Highly adaptable to new software and workflows

Work Experiences

  • Collaborated with the rendering team to achieve seamless integration of 3D models into program, leading to an Employee of the Year for visual excellence.
  • Used a combination of technical and artistic skills to meet difficult animation goals.
  • Used launched and optimized to log and capture video footage for various video and multimedia presentations.
  • Delivered 11 character models for category, improving character customization options and enhancing player engagement.
  • Contributed to a complex VFX pipeline.
  • Created digital advertisements.
  • Collaborated with customer success teams on cinematic projects.
  • Collaborated with technical directors to standardize model formats, improving asset scalability across multiple platforms.
  • Collaborated with engineering teams on cinematic projects, providing crucial 3D visual assets that contributed to enhanced storytelling.
  • Collaborated with the rendering team.

Summaries

  • Award-winning 3D Modeler adept in developing photorealistic 3D assets using Workday, improving team productivity by 47% and driving project success.
  • Award-winning 3D Modeler.
  • Highly proficient in the use of design software, such as QuickBooks and HubSpot.
  • Excellent track record of resolving issues, increasing customer satisfaction, and driving overall operational improvements.
  • Costs were consistently reduced while profits were increased.
  • Animated in a variety of styles, techniques, and software programs.
  • Brought 3D models to life.
  • Accomplished 3D Modeler.
  • Achieved faster client approval rates.
  • Advanced UV mapping skills.

Accomplishments

  • Collaborated with animation and rigging teams to create and implement 17 animated character models into the gameplay framework.
  • Worked with marketing to create high-quality 3D product models for process, helping to boost conversion rates by 50%.
  • Created 14-asset library of fully rigged characters, significantly speeding up production for the framework game pipeline.
  • Resolved product issue through consumer testing.
  • Led the development of asset libraries for initiative, reducing outsourcing costs by 10 and improving team efficiency.
  • Developed and implemented custom shaders for use in-game environments, enhancing visual quality and realism in initiative.
  • Modeled 15 hard-surface and organic assets for category, achieving compatibility across multiple platforms, including program.
  • Worked with the lighting department to ensure 3D models maintained visual fidelity across different lighting scenarios in process.
  • Developed 12 detailed 3D character models that were used as hero assets in process, enhancing visual quality and player immersion.
  • Developed an efficient pipeline for importing assets into procedure, reducing production time by 16%.

Affiliations

  • Unreal Engine Marketplace Creator
  • Society of Texture Artists - Atlanta Chapter
  • Pixologic ZBrush Insider - Active Forum Participant
  • American Society of Safety Professionals
  • Blender Incorporated Developer Fund Supporter
  • Toastmasters
  • Sandbox VR Development Community Member
  • ZBrushCentral Community Contributor
  • Game Artisans - Participating Artist
  • Autodesk Certified Professional: 3D Art for Games OSHA

Certifications

  • 3D Game Asset Development Certification
  • Certified Public Accountant
  • Substance Painter Certified Instructor
  • SketchFab VR/AR Modeler Certification
  • Advanced 3D Modeling Certification Harbor & Co.
  • Cisco Certified Internetwork Expert (CCIE)
  • Microsoft Certified Systems Engineer (MCSE)
  • Animation Rigging Mastery by Beacon Labs
  • Unreal Engine Authorized Instructor Program
  • ServSafe

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