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Skills

  • Maya particle simulation skills
  • Operational improvement
  • Team management
  • Metric equipment
  • Developing and optimizing cloth simulations
  • Python scripting for VFX automation
  • Previsualization acceleration techniques
  • Real-time FX rendering in Unreal Engine
  • Developing custom plugins to streamline pipelines
  • Realism in environmental simulations

Work Experiences

  • Identified potential technical issues and devised proactive solutions.
  • Authored comprehensive documentation and tutorials for Houdini workflows.
  • Was in charge of defect testing of equipment and components.
  • Created integral effects for climatic scenes.
  • Delegated tasks to team members.
  • Created real-time rendering solutions using Unreal Engine.
  • Authored comprehensive documentation and tutorials for Houdini workflows, improving pipeline onboarding time for new team members by 12 weeks.
  • Created an immersive story experience.
  • Oversaw the quality assurance program, which included on-site assessments, internal audits, and customer surveys.
  • Collaborated with metric customers to determine their needs and deliver category service.

Summaries

  • Completed high-level effects-driven sequences in 14 weeks.
  • Accelerated post-production phases.
  • Technical Director with a strong track record of liaising between departments and providing expert technical advice on all aspects of operations.
  • Created award-winning FX simulations, such as smoke and fire dynamics, improving visual realism and contributing to a 2020 nomination for Excellence Award.
  • Adept at managing multi-disciplinary teams, delegating tasks, and mentoring junior artists, ensuring timely delivery of high-quality visual effects under tight production deadlines.
  • Crafted carefully designed visual effects.
  • Contributed to box-office success of $14 in 2024.
  • FX Technical Director is a multi-talented FX Technical Director who is consistently rewarded for planning and operational improvements.
  • Achieved notable reductions in budget expenditures by efficiently managing FX simulation parameters, ensuring spectacular results on under-budget, tight-schedule productions.
  • Accomplished FX Technical Director.

Accomplishments

  • Enhanced destructible structure simulations for standard, using Houdini and Bullet to increase visual detail and scale realism effectively.
  • Utilized Python and expressions in Houdini to streamline water simulations, leading to faster iteration cycles by 8 hours.
  • Integral in developing and launching a proprietary fluid dynamic system for process, cutting down production hours by 16.
  • Assisted in the design and adaptation of cross-department workflows between FX, animation, and render teams, optimizing multi-step processes by 55%.
  • Achieved seamless interaction between characters and environmental effects through the development of custom physics-based solvers on procedure.
  • Introduced GPU-based rendering techniques for particle systems in Maya, resulting in 81% faster processing times while maintaining high visual fidelity.
  • Resolved product issue through consumer testing.
  • Collaborated with team of 6 in the development of procedure.
  • Piloted the use of machine learning algorithms in procedural FX, producing 30% higher accuracy in smoke and fire simulations.
  • Guided the successful delivery of 14 complex dynamic simulations for method, ensuring high-caliber results within the established deadline.

Affiliations

  • Tech Artists Network (TAN) - Regular member, contributing to automation tools and enhancing VFX productivity methods.
  • Digital Human League - Active participant contributing to discussions on real-time simulations involving human models/creation.
  • Association for Computing Machinery
  • Toastmasters
  • Rotary International
  • International Association of Administrative Professionals
  • Interactive Technology Academy - Graduated 2016, focusing on real-time framework integration for FX rendering solutions.
  • Association for Computing Machinery (ACM) SIGGRAPH - Member since 2017, participating in advanced visual effects and simulation discussions.
  • Post Production Society - Collaborating on best practices for FX implementation in post-visualization process, reducing inefficiencies.
  • FX Technical Directors Group - Member sharing latest developments in destruction FX and technical innovations with peers.

Certifications

  • Certified Advanced Simulation Artist for Real-Time FX – Unreal Engine
  • Cisco Certified Network Associate (CCNA)
  • Google Certified Professional Cloud Architect
  • Nuke Compositing & VFX Certification – Foundry 2015
  • Certified Public Accountant
  • Certified Destruction Specialist – RayFire 2020
  • Certified Crowd Simulation Professional – Golaem Crowd
  • Certified Business Analysis Professional (CBAP)
  • Unreal Authorized Instructor – Real-Time FX Rendering
  • Certified Destruction and Dynamics Artist – Thinking Particles

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