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Skills

  • Iterative design methodology
  • Business operations
  • Bug fixing and post-launch support
  • Multidisciplinary collaboration
  • Funding acquisition through game pitches
  • Progress reporting
  • Layout management
  • First Aid/CPR
  • Game design documentation
  • Asana expertise

Work Experiences

  • Analyzed market trends and player feedback to successfully design 11 major content expansions, driving a 27% growth in user base year-over-year.
  • Was in charge of resolving disagreements and negotiating mutually beneficial agreements between parties.
  • Collaborated on UI/UX refinements for procedure.
  • Collaborated with a global design team to localize process into 10 languages, tailoring game experiences for diverse markets and increasing global downloads by 37%.
  • Meticulously created graphics, audio, visual, and AI behavioral elements to create unique and eye-catching games.
  • Achieved results within 6 months.
  • Achieved results over several months.
  • Contributed to a 53% increase in player retention over the past year.
  • Collaborated with human resources.
  • Achieved a 76% reduction in support tickets post-launch.

Summaries

  • Collaborated with data analysts to assess player behaviors, using insights to enhance gameplay features and increase DAU by 64%.
  • Achieved a 43% reduction in support tickets.
  • Using a variety of technology resources, achieves intended concepts in accordance with project requirements.
  • Recognized for motivating management team members to achieve their goals and fostering innovative work environments.
  • Achieved a revenue increase of $6.
  • Collaborative leader in AI behavior integrations.
  • Achieved a 65% completion rate on high-priority tasks.
  • Collaborative leader with a strong background in AI behavior integrations, enhancing game immersion for 13 users.
  • Applied user-centered design principles.
  • Lead Game Designer is a multi-talented Lead Game Designer who is consistently rewarded for planning and operational improvements.

Accomplishments

  • Developed narrative arcs for 13 key characters, weaving them into multiple branches for greater player choice and satisfaction.
  • Authored comprehensive design documentation for process, ensuring coherent team understanding and speeding up onboarding for 17 new hires.
  • Mediated between art, design, and programming teams to ensure consistent levels of performance and aesthetic quality across 14 concurrent projects.
  • Successfully led the design of a large-scale multiplayer mode, reducing server load by 70% and improving real-time player experience.
  • Presented design ideas and progress to stakeholders on a bi-weekly basis and adjusted game features based on their input, improving project alignment with company goals.
  • Implemented advanced dynamic difficulty adjustment (DDA) that increased player retention rates by 55% over 18 months.
  • Redesigned key monetization elements of a freemium title, resulting in a 74% increase in player-back purchases during special in-game events.
  • Prototyped and iterated over 15 game mechanics, resulting in a functional prototype ready for cross-functional playtesting within two years.
  • Identified underutilized character archetypes post-launch and created targeted balance updates, leading to a 67% increase in pick rate.
  • Orchestrated the creative direction of 14 in-game events, directly increasing DLC sales by 16%.

Affiliations

  • American Medical Informatics Association
  • Society of Human Resource Management
  • Game Developers Conference (GDC) Attendee, 2016
  • Regional Chair or Organizer, system
  • Association of Information Technology Professionals
  • American Society of Safety Professionals
  • Member of International Serious Play Awards Judge Panel 2016
  • Unity Certified Developer 2022
  • Certifications in Agile and Scrum Mastery by standard 2020
  • Author, Articles in framework on Game Design

Certifications

  • Certified Expert in Procedural Game Content Generation
  • Google Certified Professional Cloud Architect
  • Certified in Interactive Storytelling
  • Certified Level Designer: Advanced from Cedar Works
  • CompTIA Security+
  • Certified Design Thinking Practitioner
  • Certified Agile Leader by the Scrum Alliance
  • Certified Interactive Project Manager through Northwind
  • AR/VR Developer Certificate from Beacon Labs
  • SHRM Certified Professional (SHRM-CP)

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