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Skills

  • C++ for graphics performance enhancement
  • Designing high-performance 3D environments
  • Organization
  • Procedural workflow automation
  • Modeling and texturing for immersive experiences
  • High-fidelity asset production under budget
  • Game engine scene management
  • First Aid/CPR
  • Budget-conscious asset production
  • Custom rigging and animation solutions

Work Experiences

  • Collaborated with engineers and designers to implement optimized shading techniques, reducing rendering time by 28%.
  • Achieved seamless LOD transitions in open world environments.
  • Created a procedural world-generation system in Salesforce.
  • Aligned with the art director.
  • Looked for industry trends on social media and through online sources.
  • Contributed to a successful launch.
  • Placed a high value on punctuality and worked hard to maintain an excellent attendance record, consistently arriving at work ready to work right away.
  • Created computer-generated artwork to give technical journal and publication articles more depth and cohesion.
  • Answered 9 calls per the past year to help customers with their questions and concerns.
  • Collaborated with metric customers to determine their needs and deliver system service.

Summaries

  • Championed the automation of procedural workflows, leading to a 42% time improvement in texturing and asset iteration, ensuring fast-paced development.
  • Automated processes to reduce asset iteration times by 5 hours per project.
  • Overall morale and productivity are boosted by experience in policy development and staff management procedures.
  • Championed the automation of procedural workflows.
  • Balanced artistic vision and technical constraints.
  • Created immersive, dynamic environments.
  • Proven leadership, operational excellence, and organizational development skills, as well as a thorough understanding of the procedure business.
  • Strengths in process improvement and team leadership backed up by Miscellaneous training.
  • Technical Artist with 5 years of successful strategic planning and vendor management experience.
  • Boosted user retention by 56%.

Accomplishments

  • Collaborated with team of 16 in the development of system.
  • Automated ServiceNow workflows using custom C# scripts, resulting in a 14-hour reduction in the environment art creation process.
  • Optimized texture and rendering workflows in HubSpot, decreasing load times, and improving end-user visual experience across multiple platforms.
  • Collaborated with product engineers to build efficient shaders for dynamic lighting rigs, enabling enhanced rendering realism in varying light conditions.
  • Integrated procedural workflows into the animation pipeline that sped up character rigging by 13%.
  • Developed cross-platform shaders using Jira, enabling seamless visual experiences across mobile, console, and PC platforms.
  • Designed complex visual effects using real-time particle systems in Jira, launching a new range of dynamic elements that boosted user engagement by 76%.
  • Established streamlined asset pipelines for AR/VR environments, contributing to a reduction of asset delivery time by 11 hours.
  • Developed and optimized shaders in Asana, allowing rendering adjustments that improved cross-platform compatibility by 22%.
  • Worked collaboratively with Harbor & Co. To develop real-time shaders in ServiceNow, improving product visual quality by 24%.

Affiliations

  • Contributor, High-Performance Rendering Consortium
  • American Medical Informatics Association
  • Unity Certified Technical Consultant
  • Member, SIGGRAPH (Special Interest Group on Computer GRAPHics and Interactive Techniques)
  • Affiliation with the NVIDIA Developer Program for Graphics Design
  • Member of the Autodesk Certified User Group for 3DS Max
  • Lions Club
  • Certified Associate, Adobe Substance Painter 2022
  • American Society of Safety Professionals
  • Affiliation with VRAR Association (Virtual Reality and Augmented Reality)

Certifications

  • Certified Technical Artist (CTD) - Brightline
  • Certified Unreal Engine Developer for VR Projects
  • First Aid/CPR Certified
  • Autodesk Certification for Lighting and Shading
  • Allegorithmic Substance Painter Certification
  • Substance Designer Certified Artist
  • CGMA VFX For Games: Shaders and Visual Effects Course
  • SHRM Senior Certified Professional (SHRM-SCP)
  • Arnold Render Engine Certified Trainer
  • Certified Business Analysis Professional (CBAP)

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