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Skills

  • Business operations
  • Dynamic lighting systems
  • Relationship development
  • Branding techniques
  • Asset library management
  • Planning and coordination
  • Cross-platform asset optimization
  • Digital illustration
  • Supervision
  • Understanding of anatomy

Work Experiences

  • Collaborated with the visual effects team to create interactive particle and environmental effects that enhanced gameplay immersion.
  • Used ServiceNow to compile data gathered from various sources.
  • Collaborated with the visual effects team.
  • Created custom images for clients' marketing campaigns using Asana.
  • Answered 5 phone calls per the past year to assist customers.
  • Working with team members and customers to find workable solutions improved operations.
  • Accomplished key milestones ahead of schedule.
  • Collaborated with marketing and creative staff to create high-quality images and illustrations for a variety of projects.
  • Learned risk assessment and performance reporting to help with office needs.
  • Worked with others to brainstorm new standard possibilities.

Summaries

  • Expert in method with a strong aptitude for streamlined and spearheaded.
  • Results-oriented Miscellaneous professional with budget management, quality assurance, and budget management strengths.
  • Interested in expanding the organization's success through elaborate illustration and concept image skills.
  • Applied solutions in real-time and cinematic settings.
  • Adept at leading the creation of in-game cinematics.
  • Communicative and team-oriented, with Jira expertise.
  • Strategic thinker with expertise in strategic planning.
  • Student pursuing a Miscellaneous degree who is eager to contribute developed knowledge in the role of Platform Artist.
  • Achieved a 42% improvement in navigation.
  • Tableau and HubSpot experts with exceptional interpersonal skills.

Accomplishments

  • Created custom shaders for character materials using Asana, leading to an increase in rendering efficiency by 17% on multi-platform releases.
  • Developed custom shader systems for particle effects in cinematics, resulting in visually appealing game trailers used for high-impact marketing initiatives.
  • Designed high-quality texture maps and procedural materials, reducing repetitive texture use and enhancing visual variety in 13 game environments.
  • Worked closely with UI/UX designers to ensure all in-game assets were optimized for seamless use within the game’s interface.
  • Trained junior artists on asset management and cross-platform shader creation, ensuring consistency and quality across various hardware configurations.
  • Regularly provided feedback to cross-functional teams on the technical feasibility of new visual design decisions, enabling timely and accurate deliveries.
  • Transferred the asset workflow to a new SAP platform, improving efficiency in the creation, versioning, and deployment of 3D assets across departments.
  • Led the team in refining asset pipelines, decreasing load times by 49% while maintaining high visual fidelity across Tableau platforms.
  • Worked with technical artists to implement PBR (Physically Based Rendering) materials, resulting in more realistic surfaces within the game environment.
  • Ensured asset integration into the game engine was seamless and met visual benchmarks, reducing the number of art revision cycles by 40%.

Affiliations

  • Presented a session at Unreal Fest, on procedural texture workflows, 2024
  • Collaborator with program Developer Community, keyed on dynamic environment building
  • Completed Masterclass in Game Environment Design, 2019, hosted by procedure
  • Member, Society for Arts and Technology in Game Development
  • Lead Organizer, 3D Modeling and Animation Workshop, 2024, Raleigh
  • Member, Animation Guild Local 16 – IATSE, focusing on game asset production
  • Active participant in Global Game Jam, 2020
  • Guest speaker at Interactive Art Collective on real-time processing in multi-platform games, 2022
  • Certified in Salesforce physics-based rendering techniques for virtual platforms
  • Affiliate, Association of Computing Machinery – Special Interest Group on Computer Graphics and Interactive Techniques (ACM SIGGRAPH)

Certifications

  • ServSafe
  • SHRM Senior Certified Professional (SHRM-SCP)
  • Digital Matte Painting Techniques Certification - CGSociety
  • SAP Certified Application Associate
  • Apple Certified Associate (ACA)
  • Certified Technical Artist - Houdini FX
  • Certified Environment Artist by CGSociety
  • ArtStation Learning Certification in Digital Painting and Environment Design
  • Advanced Shading and Material Creation Certification in Substance Designer
  • Certified in Photorealistic Texturing Techniques - Allegorithmic

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