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Skills

  • Maintaining efficient asset storage and organization
  • Destruction and dynamic environmental effects
  • 3D modeling
  • First Aid/CPR
  • ServiceNow expertise
  • Level of Detail (LOD) management
  • Process equipment
  • Collaboration with level designers
  • Physically-Based Rendering (PBR)
  • Communications

Work Experiences

  • Boosted player engagement.
  • Collaborated with audio designers.
  • Saved $17 by putting in place cost-cutting measures that addressed long-standing issues.
  • Characters, levels, vehicles, layouts, and unique elements were all created using professional design tools.
  • Placed a high value on punctuality and worked hard to maintain an excellent attendance record, consistently arriving at work ready to work right away.
  • Coordinated with outsourcers.
  • Collaborated with level designers.
  • Created destructible environments for a multiplayer map.
  • Created a large-scale open-world project.
  • Collaborated directly with art directors and narrative teams to ensure environments were visually aligned with artistic themes and story motifs.

Summaries

  • Automated 17 tasks.
  • Adept at turning 2D art concepts into detailed 3D models, improving project completion speed by 54% in collaboration with concept artists.
  • Collaborative Environment Artist experienced with narrative-driven level design, enhancing story-telling through immersive environments.
  • Collaborative Environment Artist.
  • Recognized on a regular basis for outstanding performance and contributions to the Miscellaneous industry's success.
  • Created detailed 3D models across multiple platforms.
  • Environment Artist with 8 years of successful workflow optimization and process improvement experience.
  • Strengths in process improvement and cross-functional collaboration backed up by Miscellaneous training.
  • Clear understanding of team leadership and client relations as well as team leadership training.
  • Created cohesive environments.

Accomplishments

  • Developed high-res environment assets that were used as marketing materials and game promotions, contributing to a successful game launch campaign.
  • Led the design and development of highly detailed, dynamic environmental effects such as destruction and debris dispersion, improving realism and player immersion.
  • Managed asset libraries and ensured all assets were cleaned, optimized, and named according to studio best practices, reducing human error and increasing workflow efficiency.
  • Worked collaboratively with animators and designers to integrate lighting and dynamic weather conditions, enhancing environmental ambiance and realism.
  • Developed reusable environment art templates to ensure consistency across levels and allow for faster development of future projects.
  • Maintained up-to-date knowledge of cutting-edge tools and software—such as standard—to continually improve the environment creation pipeline.
  • Contributed to art direction by ensuring that environment designs aligned with the stylistic vision of the project, from photorealistic to stylized textures.
  • Converted high-polygon models into optimized game-ready assets using Jira, ensuring minimal performance impact while maintaining visual quality.
  • Created highly detailed foliage assets and vegetation placement logic, achieving realistic ecosystems while maintaining optimal performance in method.
  • Worked with photogrammetry technology to scan real-world locations for environmental use, cutting pre-production time by 19%.

Affiliations

  • Active mentor for mentees at metric mentorship program, offering guidance on portfolio building and game art workflows.
  • Participated in the Allegorithmic Substance Masterclass, building advanced skills in material creation for environment art.
  • Member of the Environment Artists Guild, a collective dedicated to furthering the craft of digital world-building and art direction.
  • Society of Human Resource Management
  • LinkedIn Community Group participant in '3D Art Professionals,' sharing best practices for asset optimization and real-time rendering.
  • Participant in Adobe’s Creative Residency Program, focusing on experimenting with environment art and interactive space creation.
  • Member of the International Game Developers Association (IGDA), contributing to special interest groups on art, animation, and level design.
  • Member of the International Virtual Reality Professionals Association (IVRPA), discovering new ways to integrate VR into environment design.
  • Member of the Society of Digital Artists, continuously improving skills and staying connected to industry advancements in environment art.
  • Participating Artist in Level Up!, an online art challenge space that promotes growth in stylization and environment art skills.

Certifications

  • Certified PBR Workflow Artist
  • Microsoft Certified Systems Engineer (MCSE)
  • ZBrush Certified Artist 2019
  • Autodesk Certified Professional: Maya 2021
  • CompTIA Network+
  • Certified Public Accountant
  • Real-Time Rendering & Post-Processing Certification
  • Certified 3D Environment Artist with Quixel Megascans
  • Certified Houdini Artist: Procedural Modeling & Effects 2017
  • Foundations of Physically Based Rendering (PBR) Certification 2022

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